This game was developed right after my time at MeKiwi as part of a school project for the Finnish LAN event, Vectorma. Our team was tasked with creating an infinite runner, so we built a high-score-based game featuring procedurally generated levels and respawn mechanics, inspired by The Quest Keeper.
I handled most of the programming, including procedural generation (drawing from my experience with a VR survival game), player movement, checkpoint systems, and tile functionality. My teammates focused on art design, 3D modeling, 2D animation, saving mechanics, and UI.