One Way Forward

this game was made imidietly after i worked at meKiwi, it was a school project where we where given a genre for the game we had to make for a finnish lan event Vectorma.

Our teams genre was infinte-runner so we got to work on a high score based infinite runner with procedurally generated levels and respanw mechanics. we took inspiration from a simular game called The Quest Keeper for mobile.

I programmed most of the mechanics and features in the game, like the procedural generation now that i had experience with that after the vr survival game. I also made the player movement, chekpoint system and and all the tile functionalty.

my other team members where in charge of art desing and 3d modeling and 2D animation, saving mechanics and UI